Tengai Makyo: The Apocalypse IV is the latest installment of the extremely popular Far East of Eden series (also known as Tengai Makyo) which spans from the Super Famicom (TM Zero), to the PC engine (TM Ziria, TM Manjimaru and TM Gaiden ~ Kabuki Klash) and the Sega Saturn (TM The Apocalypse IV). The Tengai Makyo series has a tradition of stunning cinematic, solid game-play and its own original style of humor. The Apocalypse IV continues the tradition.
The Apocalypse IV is actually based on the writings of a fictional author called “P.H. Chada” who chronicles an over-the-top, bizarre and downright crazy version of 19th century America. This game is as historically and politically incorrect as you can get and it makes for an original and entertaining setting for an RPG. The Apocalypse IV is also one of the darker RPGs ever made, dealing with topics such as The Book of Revelations and Satanism. That, combined with the insane setting gave this title little chance of making it stateside (sadly).
The story of Apocalypse IV follows the story of a young Demon Hunter named Rizing and his quest to rid America of the plague of demonic evil that infects it more and more each day. Along the way Rizing will encounter memorable allies, insane, ominous villains and other characters that seem to be the product of smoking reefer and paint-chips. The Apocalypse IV’s cast is incredible, from the colorful and deep main characters to the villains who range from hilarious to satanic. I enjoyed TA IV’s story from start to end and it had some very memorable moments that I won’t mention to risk spoiling the surprise for people who haven’t played it yet. The story is also pretty easy to follow even if you don’t understand Japanese (I know about 3 words of Japanese, heh) and combined with a game guide found at gamefaqs.com you’ll be all set.
The battle system in The Apocalypse IV is pretty traditional and basic in its scope, mirroring the battle system found in the Phantasy Star series with a few alterations. For instance, the time of day affects your enemies’ strength and your whole party uses one MP pool. You are also able to pull off combination attacks ala PS 4 and Chrono Trigger. As you progress in the story you receive more techniques and you earn new magic spells from various Indian chiefs spread throughout America. The game-play offers nothing groundbreaking, but it provides a solid and fun experience.
The Apocalypse IV is a 2D lover’s dream, from the incredible anime to the colorful towns/battles, this is definitely one of the finer looking 2D RPGs on the market. The anime FMV in this game is amazing and pushes the Saturn to the limit. There is little to no pixilation to be found. Not only is the quality of the anime compression amazing but the art is great as well. Once you see the opening sequence with Rizing ice surfing through the Alaskan tundra you will know that you’re in for an anime experience that few games can compare with. The battle scenes are played out in interactive first-person anime scenes, think Phantasy Star with 100 times the animation and effects. The town and dungeon graphics are your basic 2D style but the attention to detail is very impressive, it may not be in the same league as some of the newer 2D RPGs detail-wise but it gets the job done.
The Apocalypse IV’s soundtrack is solid and has some of the best Saturn PCM I have ever heard. In fact the music played during the anime scenes is incredible. Toshiyuki Sasagawa’s score combines techno, rock and atmospheric tracks for a unique and above average soundtrack that fits the game perfectly.
The voice acting in this game is high quality and there are over 20 different voice actors used. This is usually a given in RED co. games since they take pride in top of the line voice acting.
If you are looking for an original and fun RPG to eat up your time look no further. Tengai Makyo: TA IV’s original story, memorable characters, colorful graphics, great music, low language barrier and solid game-play make it a good buy for Saturn importers.
Lets hope we see Tengai Makyo on the Dreamcast in the near future.
Albert Odyssey: LoE was released in 1997 to hungry US Saturn owners who would take any RPG that was thrown there way. Even though Albert Odyssey LoE wasn’t what you would call an “epic” or “classic” RPG, it did have enough substance and Working Designs humor to make it a worthwhile purchase to Saturn owners who were desperately starving for an RPG that they didn’t have to import.
The story of Albert Odyssey: LoE is not what you would call “developed” or “original” but it still is a somewhat enjoyable quest even if it goes through a library of cliches along the way. AO:LoE stars the a generic hero named Pike who sets out on a quest to eventually save the world. Sure the plot is basically generic and cliche but Working Designs’ translation makes the plot much more enjoyable thanks to the added humor and well written dialogue. Some may say that the humor goes to far at some points and at times it does but it is still a lot better than the horribly translated RPGs that some US publishers crap out nowadays.
AO:LoE has one big fault, the battles. There is nothing wrong with the actual turn-based battle system but it’s the loading times in the battles that make them so horribly boring and slow-paced. Each command takes an eternity to pull off and it completely took all of the fun out of the battles. I still cant believe that the loading times in the battles were actually worse in the Japanese version of this game. I’m not one that usually complains about loading times but this is ridiculous. AO: LoE is also not that difficult and you wont spend much time planning strategy against most bosses. If you can stand the horrendous load times then you should enjoy the 25 – 35 hours of game-play in AO:LoE.
I really liked the graphics in AO:LoE, the graphics were in the traditional 2D style but they were vividly colorful and very detailed. However, the over-world was done in full 3D and reminds looks exactly like the over-world in Tales of Destiny. Albert Odyessy LoE is one of the best looking 2D rpgs, even to this day.
Albert Odyssey: LoE has a solid soundtrack with its fair share of great tracks. The quality of the music is very high since most of the tracks were done in red-book audio that is playable via a CD player. The soundtrack may not be as well composed as Xenogears or Lunar 2 but it is still a solid soundtrack nonetheless.
Overall, Albert Odyssey: LoE would be just an average RPG if it wasnt for the great translation by Working Designs. Sadly the horrible loading times in the battles brings this game down a lot and the cliched plot may bore some people. Its a solid RPG to add to your collection but I wouldn’t suggest going nuts to track it down.
Tokimeki Memorial – forever with you (aka TokiMemo) is a dating simulation game published by Konami of Japan for the Sega Saturn. It was what basically spawned the Dating Sim Genre in Japan, and gained massive popularity in Japan, not only TokiMemo, but the Dating Sim Genre itself. And if you haven’t guessed already the overall premise of the game is to date beautiful Anime girls, and no they don’t take their clothes off for you, or get raped by large tentacles. Sorry, you wont find any hardcore hentai here.
You play as a teenage boy in Kirameki high school and your main objective is … well, to get a date, of course! One of the characters, Shiori, is the girl of your dreams, but if things don’t go well with her, you can always go for one of her twelve friends! In TokiMemo your attributes are measured similar to those in an RPG game, with stats for science, arts, athletics, stress, humanity, knowledge, etc. if, for example you spend too much time playing sports, your studying stats will decrease and all of the girls will think you’re a dunce. The key to success is to keep your popularity high without getting a “bad rep” amongst the girls. A girl’s feelings toward you can be gauged by her expression when she faces you. She can either be sad, indifferent, happy or just plain “sparkling”! With help and advice from your buddy, Yoshio, you strive to reach your ultimate goal: Love.
The game play of TokiMemo as you might of already guessed, could be quite challenging, due to the language barrier, and although the game is entirely in Japanese (for the most part) it does remain quite easy to play, just not follow along with the dialogue. And most of the time it’s just point and click type playing, you simply access menus and what not. But something that made TokiMemo so much fun is all of the Mini games, that were thrown in along the way. For instance, during certain parts of the year they have you partake in the Annual School Athletic Meeting. And that ranging from activity’s like the 100m dash, 3 Legged Race and a quite challenging event where you balance a ball, on a tennis racket. Something else I found hilarious along the way, is that when certain events take place, it will trigger a fight, which is basically a huge Final Fantasy Spoof, got to love getting the chance to beat up on the school bully! And finally, something else that is added for enjoyment is a really fun over top shooter, that you can get by attending the Computer class long enough. So as you can see, the game doesn’t entirely remain a simple point and click game.
The graphics in TokiMemo are very well drawn Anime styled pictures, and pallets. Although the anime sequence does remain to look a bit grainy on the Saturn it’s really nothing to complain about. You will not find any revolutionary 3D graphics displayed, it all remains in a classic 2D form, which moves very smoothly on the Saturn. I really enjoy the chibi style in Animations, and add’s that classic Anime feel to the game, which I for one enjoy.
The sound and voice acting for TokiMemo, couldn’t have been better! even if you don’t understand a word of Japanese, just listen to the emotion and true vocal composites which were displayed in TokiMemo, at times, you might catch yourself off guard and really think you are talking to one of the girls. The music, was arranged superbly, if you let the game sit idle for a moment in the beginning you will be treated with a really catchy song, which was an A+ on my list, as well as a Video to include with. The in-game music, are definitely rpg influenced scores, which in all actuality go quite well with the pace of the game. I can’t really complain here.
And now for the cash crop of the game, the Entertainment! yes, this is where the game scored the mother load. I myself only know a few simple Japanese phrases, and don’t know a single piece Kanji, but this game still stands as one of the most fun and addictive games, I have played yet. The idea of dating girls, and building up your character on the popularity chain is just too much fun to pass up. Although often times, you will be kicking yourself, wondering what the heck is going on, it still remains very fun throughout the whole game.
Overall, I would highly suggest this game to anyone who fancy’s themselves in Anime, or Simulations. I can guarantee once you get started, you will not be able to put the controller down. The only gripe I can clearly point is the huge Language barrier, so if you think loads of Kanji, and Japanese dialogue will effect your gameplay, then stear clear of this title.